The rules for tracking casualties between battles will be simple and easy to manage. As losses in Rank and File are tracked on a per hits per stand basis that mechanism will be used to track campaign losses. Losses are tracked per Battalion, Artillery stand, and Cavalry Regiment. At the conclusion of a battle a players army will be declared to be either the winner, the loser, or that the battle was a draw. That battle end state will determine the percentage of hit point losses accrued in that battle that his units regain. All numbers are ROUNDED DOWN.
Winner: 70%
Draw: 60%
Loser: 50%
Examples:
von Kaier's battle with the forces of Russia has resulted in a tragic Austrian defeat and his Battalions have taken the following losses:
1 Battalion - 5 hits out of 18 (3 hp per stand 6 stands per Bn)
2 Battalion -3 hits out of 18
3 Battalion - 18 hits out of 18
As the loser he gets 50% of his losses back as the wounded return to duty and the routers and malingerers return to the colors. So the final strength of the units are:
1 Battalion - 15 hits (50% of 5 rounding down is 2 hits returned to the roster) = 5 stands
2 Battalion - 16 hits (50% of 3 rounding down is a hit returned to the roster) = 6 stands w/ 2 hits
3 Battalion - 9 hits (50% of 18 rounding down is 9 hits returned to the roster) = 3 stands
On the other hand the Grand Duke Aleksey's frontoviki took the following losses:
1 Battalion - 2 hits out of 12 (3 hp per stand 4 stands per Bn)
2 Battalion - 1 hit out of 12
3 Battalion - 6 hits out of 12
4 Battalion - 2 hits out of 12
1 Medium Artillery - 1 hit out of 3
70% returns from a winning performance means that he ends up with:
1 Battalion - 11 hits (70% of 2 is 1 returned) = 4 stands w/1 hit
2 Battalion - 11 hits (70% of 1 is 0 returned) = 4 stands w/1 hit
3 Battalion - 10 hits (70% of 6 is 4 returned) = 4 stands w/2 hits
4 Battalion - 11 hits (70% of 1 is 1 returned) = 4 stands w/1 hit
1 Medium Artillery - 2 hits (70% of 1 is zero returned) = 1 stand w/ 1 hit
Casualties (lost hits from bases) will carry over from battle to battle so, after seeing some action, your Battalions and Regiments will likely start with casualties on the bases.
Lets look at a follow up battle and see how that would look. This this second battle Aleksey fights Graf von Franklinstein and his Prussians. This battle is a draw and the Russians took the following losses:
1 Battalion - 11 hits out of 11
2 Battalion - 4 hits out of 11
3 Battalion - 1 hit out of 10
4 Battalion - 7 hits out of 11
1 Medium Artillery - 2 hits out of 2
Returns from a draw are 60% again rounding down so the returns look like:
1 Battalion - 6 hits (60% of 11 is 6 returned) = 2 stands
2 Battalion - 9 hits (60% of 4 is 2 returned) = 3 stands
3 Battalion - 9 hits (60% of 1 is 0 returned) = 3 stands
4 Battalion - 8 hits (60% of 7 is 4 returned) = 3 stands w/1 hit
1 Medium Artillery - 2 hits (60% of 2 is one returned) = 1 stand w/ 2 hits
The Grand Dukes' Brigade as been to the wars... and we're violating the minimum sized unit rules in Rank and File, which I'm ok with, and brings us to another subject:
Merged & Disbanded Units
You may merge units, essentially combining the hits points from two units together or disbanding one unit to strengthen others with the following restrictions.
You cannot merge lower morale figures into higher morale units (so you can't disband green line infantry to fill out your Grenadier battalions).
You cannot merge different troop types (so you cannot merge Line infantry into Dragoons).
By assigning hits to a unit you cannot exceed the number of stands that that unit started the campaign with.
Once a unit is disbanded it cannot be recreated.
If a unit is disbanded and it has more hits than can be assigned to other units those left over hits can be held as a "replacement pool" and assigned later. For example if you disband 13 points of infantry but your other units have only lost 11 points, those left over two points can be held onto until you need them later on.
So in the above example of Grand Duke Aleksey's Brigade he can disband the 1st Battalion and assign 3 hits to each of the 2nd and 3rd Battalions to bring them back up to their starting strength of 12 hits/4 stands.
Replacements
Over the course of the game it will be possible that replacement solders (as distinct from reinforcements by additional units) become available to the combatants. Essentially these will be figures that can be added to depleted units to bring them closer to strength, there will be a requirement that the replacements are assigned to units when they become available, that they then move to the units that they're intended for, and that they be appropriate to the unit. As an example you will not be able to assign cavalry replacements to an infantry unit, you will not be able to use line infantry replacements to fill out your Grenzer or Grenadier battalions, etc.
Any questions? Please ask.
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