Monday, December 1, 2014

Victory! And how one goes about getting it...

Victory Locations
 
The following locations will be worthwhile to take and hold:
Schwerin, Crivitz, Goldberg, Wittenburg, Hagenow, Lubtheen, Ludwigslust, Grabow, Neustadt-Glewe, Parchim, Lubz, Domitz, Karstadt, Putlitz, & Meyenburg.  Those cities can be considered to cover the whole area of the Demi-Bishophric.

Of that list the following are the most important when holding a plebiscite to elect your Claimant Demi-Bishop:

Ludwigslust, Neustadt-Glewe, Parchim, Hagenow, Putlitz. 

By intention you don't know how many you need to hold to successfully win the hearts and minds of the locals, you'll have to try it out and see, or you can spend your valuable time on Public Relations (instead of marching and fighting) to get a feel for the pluse of the locals.

Generally speaking forces will enter from the edges of the map in the following areas:

Prussia: on the E55
Austria: on the Dannenberg road for all Austrian troops, German allies will randomly appear from an unlikely direction.
Britain: on the A24 south of Zarrentin am Schaaisee
France: on the road south of the A24 that leads to Hagenow or Ludwigslust (depending on if you go straight or turn left)
Russia: at Schwerin
Locals: ???


Road quality:
There are two types or classes or roads on the map, "roads" and "paths".  Roads are all the hightways (the A24 for example) and all the tan colored roads.  All the grey colored lines on the map are "paths", understand that you will move faster on the roads than on the paths, faster on paths than cross country, faster cross country in the open than through woods.  Movement is going to be utterly subjective so don't get too worked up about it but armies staying on roads is generally best it being faster and harder to get lost.  Cavalry forces will move faster than mixed or infantry forces, Austrian light cavarly will move faster than anyone else.

Coalitions:
You can freely drop out of a Coalition, make a new Coalition, change sides to another Coalition, or even form a Coalition of one (one would assume that you'll try to recruit new memebers at some point), it's all up to you and your powers of persuation.  Remember it's better to be on the winning side than the losing one pretty much no matter what so scheme accordingly.

Ways to Win:
Each player will be getting a packet with their orders, a sum of cash on hand, and a set of Victory Conditions unique to them.  The "default" victory condition is to have your claimant elected Demi-Bishop, if you do that you cannot lose no matter what else happens to you.  Even if, after the election, you're routed from the field and driven off the map, you still win as you've the "legitimate" Demi-Bishop under your control and that's sure to come in handy sometime before the end of the century.  If you don't start the game with a Claimant one wonders how you might come up with one... or even if you can "win" with out one (hint: yes, yes you can!).  Remember, being in the same Coalition with the person that wins the game may be better than being on the losing side, but everyone will have a slightly different take on "winning".

No comments:

Post a Comment